using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BIgMouth : Bird
{
    protected override void FlyingSkill()
    {
        base.FlyingSkill();
        Vector2 velocity = rgd.velocity;
        velocity .x=-velocity.x;
        rgd.velocity = velocity;

        Vector3 scale=transform.localScale;
        scale.x=-scale.x;
        transform.localScale = scale;
    }
}
